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P(blue) — chance of being empty
Fraction of consistent boards where this cell is blue.
High P(blue) = safe to click in Phase 1.
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EV — expected SP from this click
P(ship) × E[ship value] averaged across consistent boards.
Most useful in Phase 2.
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Score — composite scorer value
Composite score used to rank cells. Values are empty when source is not heuristic or phase 2.
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Tooltip — per-term score breakdown
Hover over an unrevealed cell to see all scoring terms. Values are empty when source is not heuristic or phase 2.
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The board is a 5×5 grid of 25 hidden cells. Each cell belongs to exactly one ship (or is blue/empty). Ships are horizontal or vertical contiguous segments with no overlap:
Click budget: ship hits are free. Only hitting a blue (empty) cell costs from your budget of 4 blue clicks.
Extra Chance: if you’ve hit fewer than 5 ship cells total, each blue click extends the game (the game doesn’t end). Once you’ve hit 5 ship cells, Extra Chance shuts off — the next blue you click ends the game immediately. Use your remaining budget wisely.
Perfect game: use constraint inference to find all blue cells before hitting 5 ships, then collect all remaining ship cells for free.
The solver tracks which board arrangements are consistent with everything you've revealed so far. The Boards consistent count updates after each click.
Phase 1 — Extra Chance available (ships hit < 5):
While you haven't hit 5 ship cells yet, each blue (empty) click uses one of your
4 blue clicks but the game continues. The solver tries to click cells very likely to be
blue — avoiding ships early — while gathering information to find ship cells
later.
Recommendations come from one of two sources:
Phase 2 — 4th blue ends game (ships hit ≥ 5):
Extra Chance is off. The next blue click you make ends the game immediately. The solver
picks the cell most likely to be a ship (lowest P(blue)), maximizing your remaining SP.
Cell overlays — shown on unrevealed cells when enabled in the Cell Overlays panel:
Heuristic scoring terms — visible in the per-cell tooltip hover: